TOP 5 BEST AND WORST UNITS

Published on August 17, 2025 at 11:41 AM

     “Effectively evaluating Warhammer 40k units requires a structured approach. Consider each unit’s tactical impact, survivability, adaptability, and cost-efficiency. By analyzing performance, synergy with your army, and utility across different matchups, you can identify the top-performing units as well as those that consistently underperform. Regularly reassessing your rankings ensures your strategy remains aligned with evolving codexes, FAQs, and meta trends

🔥 Top 5 Best Units – Why They Dominate

  1. Plague Marines (Death Guard)

    • Durability: Extremely tough with high toughness, multiple wounds, and strong saves.

    • Damage Output: Good ranged attacks plus melee capability.

    • Utility: Can hold objectives while wearing down enemies over time.

    • Meta Fit: Fits perfectly into the current attrition-heavy meta.

  2. Gallant (Imperial Knight)

    • Melee Power: Devastating close combat attacks that can destroy most units.

    • Durability: High armor and invulnerable saves make it hard to kill.

    • Versatility: Can also shoot effectively if needed.

    • Meta Fit: Dominates smaller elite armies that rely on killing a few key units.

  3. Wraithguard (Aeldari, Devoted of Ynnead)

    • Firepower: Heavy weapons deal large damage against infantry and elites.

    • Versatility: Can be boosted by psychic powers and support units.

    • Durability: Reasonable toughness and defensive options.

    • Meta Fit: Works in both competitive shooting-heavy games and hybrid armies.

  4. Khorne Berzerkers (World Eaters)

    • Speed: Fast, can charge immediately thanks to the advance/charge synergy.

    • Melee Deadliness: Multiple attacks, strong against both infantry and elites.

    • Aggression: Forces opponents to react or risk losing units quickly.

    • Meta Fit: Perfect in a meta where early aggression and board control matter.

  5. Hive Tyrant (Tyranids)

    • Synapse Control: Keeps nearby Tyranid units from falling back or panicking.

    • Psychic Power: Can boost army effectiveness or directly damage enemies.

    • Melee & Shooting: Flexible; can fight in close combat or shoot effectively.

    • Meta Fit: Core leader unit that drives Tyranid strategies.

Top 5 Worst Units – Why They Struggle

  1. Invictarus Suzerains (Space Marines)

    • High Cost: Expensive points for low return.

    • Low Impact: Attacks and durability don’t justify their price.

    • Meta Fit: Outclassed by cheaper, more effective Space Marine elites.

  2. Palatine Blades (Emperor’s Children)

    • Poor Synergy: Abilities don’t align well with current army strategies.

    • Underpowered: Their attacks don’t scale well against meta armies.

    • Meta Fit: Outshined by other specialized units in Emperor’s Children lists.

  3. Saga of the Beastslayer Detachment (Space Wolves)

    • Limited Mobility: Hard to respond to fast enemies or objectives.

    • Niche Buffs: Only good against characters/monsters/vehicles, which are less common in meta.

    • Meta Fit: Loses versatility compared to other Space Wolves detachments.

  4. Brood Brothers Infantry Squads (Genestealer Cults)

    • Fragile: Low toughness and saves make them easy to kill.

    • Low Offensive Output: Don’t deal enough damage to justify their points.

    • Meta Fit: Swarming or elite-focused lists outperform them in competitive games.

  5. Piranha Gunships (Tau Empire)

    • Fragile: Easily destroyed by most armies.

    • Limited Firepower: Can’t reliably take out key targets.

    • Meta Fit: Often die before achieving objectives or dealing meaningful damage.

 

This list is based on personal observations of the units.

Feel free to share your thoughts and let me know your top 5 best and worst units!

 

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